Geometry for Programmers

In my previous post, I mentioned Oleksandr Kaleniuk has been posting from Kyiv. You can show some support by buying his early-access book. It's a good introduction to the type of math useful for computer graphics, games, CAD, etc.

Even though it's just a few chapters so far, the chapters are big and full of subsections, so it's pretty meaty (I just read the section on hyperplanes) but leaves the heavy lifting to Sympy. Check out the reviews and forum.

Practically speaking, this is the type of stuff you get quizzed on if you're interviewing for a game programmer job, but it's not a Cliff Notes treatment, it's written by a guy likes math and likes programming math, as evidenced on his Words and Buttons.

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