There's some drilling going on in my building right now as they renovate new units for sale, which is good for my condo value, but not great for programming, so here's some random bits of news, while I resist the impulse to repeatedly type "Driller is a Killer" Jack Nicholson-style.
In the category of keeping-old-IP-alive (the licensor is surprised I'm still sending them royalties after all these years), here are the most recent reviews for HyperBowl on Steam. It's nice to have validation for the work I put into adding extra lanes. Honestly, I don't think they're as good as
It's the SuperBowl tomorrow, but let me first celebrate the latest Steam review for HyperBowl. As for the SuperBowl, I don't have a favorite, but I'm happy for the young rising star quarterback and the veteran quarterback who's finally getting a title shot. And I'm even happier the anti-vaxxer quarterback
I was looking forward to watching the Chinese New Year parade pass by my downtown condo today, but apparently it was cancelled, I assume due to the pandemic. So instead of posting photos of the parade, I'll just post this latest HyperBowl review on Steam I found while waiting for
I've been telling HyperBowl users I'm no longer working on the Unity version of the game, and to show I'm serious, I just placed the HyperBowl Unity scripts on github, in a repo that already contained a bunch of general-purpose scripts (also used by HyperBowl) which may or may not
Two new nice reviews this past week, one for HyperBowl on Steam and the other for Talk Dim Sum on the App Store. The second one in particular illustrates the advantages of making and self-publishing your own app. You can add the personal touch, in this case personal anecdotes like
I'm starting off the year with a good HyperBowl on Steam review and also, new year, new résumé. A long time ago (like over a decade ago), I was fiddling with an XML resume format, which by the way led to my first open source contribution, some enhancements and fixes
As part of my licensing arrangement for HyperBowl, I got my hands on some of the old concept videos for followup games. Some are missing, including some possible new HyperBowl lanes like a toy lane, bowling on ice with penguins, and a downhill motocross lane (my favorite - I added
Catching up on the Steam reviews for HyperBowl, the latest ones are pretty good. I don't know if the one about removing the bowling game part and just rolling around is serious, but I really did consider that, or variations (like rolling through a credits screen). One constraint is that
Latest review for HyperBowl on Steam.