There's some drilling going on in my building right now as they renovate new units for sale, which is good for my condo value, but not great for programming, so here's some random bits of news, while I resist the impulse to repeatedly type "Driller is a Killer" Jack Nicholson-style.
In the category of keeping-old-IP-alive (the licensor is surprised I'm still sending them royalties after all these years), here are the most recent reviews for HyperBowl on Steam. It's nice to have validation for the work I put into adding extra lanes. Honestly, I don't think they're as good as
The latest itch.io bundle for a good cause is the TTRPG Community Stands with Ukraine Bundle Proceeds go to support the Ukraine relief efforts of the Canadian Red Cross. Check the bundle page for details. Give what you can. Play all the games.
In my previous post, I mentioned Oleksandr Kaleniuk has been posting from Kyiv. You can show some support by buying his early-access book. It's a good introduction to the type of math useful for computer graphics, games, CAD, etc. Even though it's just a few chapters so far, the chapters
A lot of app and game development is just data entry, and I hate to waste all that work. So I just placed on github the list of words I compiled for a typing game, reformatted in JSON so you don't have to wrangle with the C# array I hardcoded
I've been telling HyperBowl users I'm no longer working on the Unity version of the game, and to show I'm serious, I just placed the HyperBowl Unity scripts on github, in a repo that already contained a bunch of general-purpose scripts (also used by HyperBowl) which may or may not
As part of my licensing arrangement for HyperBowl, I got my hands on some of the old concept videos for followup games. Some are missing, including some possible new HyperBowl lanes like a toy lane, bowling on ice with penguins, and a downhill motocross lane (my favorite - I added
I see there’s a newer edition of this book. Here’s a review of the first edition that I wrote on Epinions, so it’s a bit dated (with reference to hardware). As video games become more respectable(?), an increasing number of books, magazines and web sites offer to
My first Epinions book review, of Howard Rheingold’s Smart Mobs, written back in 2003 (the bit about wireless games and wireless internet not working out yet is a bit dated). And I did visit Hachiko’s statue afterwards. This book made me laugh, it made me cry. And it
I got around to reading Slay the Dragon! Writing Great Video Games a while ago because I’m interested in writing, I work in game development, I met one of the authors when he was a producer at Crave Games and I worked on a game and later consulted for